Game Designer at Pandora Game Studio, Published by @Kwalee
• From Ideation to Global Launch.
• 1M+ Downloads.
• From Hyper-Casual to Hybrid-Casual scope.
It was a really fun projecto to make, worked for 1+ years along with programmers, artists and another designer. I also had the opportunity to present Ideias to the Kwalee Team and Brainstorm solutions with them.
I started this project Designing its Concept, then Presenting to the team and starting the Prototyping phase as the Main Designer along with a Programmer. It was ready to be launched within 2 weeks. After that I worked for the Soft-launch phase along with another Designer and Art team, making new Levels, game modes, and implementing all new mechanics, animations and art for the game, making it a Complete Experience for a Hyper Casual game.
After Analysing its Data and seeing good potential, we started working on its Hybrid Scope to extend players LTV (Life-Time Vaule), making new types of levels, puzzles, and overall content for the game, Balancing its experience and making it into the Global Launch.
Pandora Game Studio
• From Ideation to Global Launch.
• 1M+ Downloads.
• From Hyper-Casual to Hybrid-Casual scope.
Pandora Game Studio
• Overall Improvements.
• 250K+ Downloads.
• Hyper-Casual.
• Live-Ops.
Pandora Game Studio
• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.
Pandora Game Studio
• Was creatively involved from Ideating to Publishing along with teams of Coders, Artists and other Designers.
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