20+ Hyper-Casual Prototypes

Game Designer at Pandora Game Studio

• Was creatively involved from Ideating to Publishing along with teams of Coders, Artists and other Designers.
• Worked on many game genres: Action, Arcade, Runners, Strategy, Puzzle, Idle, Sports, Management, .IO, Simulation...
• Worked in projects for publishers like: Lion Studios, Voodoo, Moonee, Kwalee...

RESPONSIBILITIES
Concept Creation
Pitch Creation
Prototyping
Level Design
Balancing
Marketing Creatives
Dev Ops
Economy Design
Visual Identity
UX/UI
MY EXPERIENCE:

Within 2 Years, I Worked on more than 20 Hyper-Casual projects that I was the Main Game Designer, working along with others Programmers, Artists and Game Designers.

Some of the Highlights of these project were my ability to Prototype Fast, Comunication and Leadership, providing fast Iterative cycles.

  • Disc Champs ➪ Level Designer
  • Divide and Conquer ➪ Main Game Designer
  • Elastic Trouble ➪ Main Game Designer
  • Ball Kicker ➪ Main Game Designer
  • Trample and Run ➪ Main Game Designer
  • Toy Assembly ➪ Game Designer
  • Single Line Draw ➪ Game Designer
  • Shortcut Draw ➪ Main Game Designer
  • Money Fit 3D ➪ Main Game Designer
  • Model.io ➪ Level Designer
  • Dive Runner ➪ Main Game Designer
  • Chain Dash ➪ Main Game Designer
  • Never Give Up 3D ➪ Level Designer, Art Direction
  • Power Girl ➪ Level Designer
  • Island Connect ➪ Concept Designer
  • Tall Face Off ➪ Concept Designer
  • Selfie Hero ➪ Game Designer
  • My Music Festival ➪ Main Game Designer
  • How Many Challenge ➪ Main Game Designer
  • Path of Life ➪ Game Designer
  • Security Camera Operator ➪ Game Designer
  • Fake Hunter ➪ Level Designer
MY PROCESS:
  • Ideation ➪ Benchmarking, Brainstorm and creating the Idea Concept that will be discussed with the Team.
  • Designing ➪ Analysing the ideia, Polishing it and Documenting.
  • Presentation ➪ Visual Presentation of ideas to be proposed to Publishers.
  • Implementation ➪ Unity Engine to implement the Idea, using systems created by Code team and Assets made by Art team (Sometimes I create basic Systems or Assets).
  • Testing ➪ Documenting the possible Polishments and Validating the feature.
  • Iterating ➪ Making adjustments and Polishing.
  • Finalization ➪ Publishing the game at Play Store and App Store.
WORK

Related Projects

Who Done It?

Pandora Game Studio

• From Ideation to Global Launch.
• 1M+ Downloads.
• From Hyper-Casual to Hybrid-Casual scope.

Read More

King.io

Pandora Game Studio

• Overall Improvements.
• 250K+ Downloads.
• Hyper-Casual.
• Live-Ops.

Read More

Bushido Saga

Pandora Game Studio

• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.

Read More

20+ Hyper-Casual Prototypes

Pandora Game Studio

• Was creatively involved from Ideating to Publishing along with teams of Coders, Artists and other Designers.

Read More
CONTACT

Hey, Let's talk

Here's my e-mail:

guilhermepsg@gmail.com

Linkedin