Game Designer at Pandora Game Studio
• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.
It was a 2 months project where I needed to study a lot of the game's systems and overall implementation inside Unity engine to give some Improvements ideas and implement some new UI features and adjust some levels, to make it possible to play the game in a Desktop Environment.
I was also involved in some Difficulty Balancing features, Adaptations of the FTUE (First Time User Experience or Tutorials) and in the making of the new Game Ending, making the final cutscenes and credits scene and also the Steam Page setup.
Pandora Game Studio
• From Ideation to Global Launch.
• 1M+ Downloads.
• From Hyper-Casual to Hybrid-Casual scope.
Pandora Game Studio
• Overall Improvements.
• 250K+ Downloads.
• Hyper-Casual.
• Live-Ops.
Pandora Game Studio
• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.
Pandora Game Studio
• Was creatively involved from Ideating to Publishing along with teams of Coders, Artists and other Designers.
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