Bushido Saga: Nightmare of the Samurai

Game Designer at Pandora Game Studio

• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.

RESPONSIBILITIES
Polishments
Playtesting
New UI
New Tutorial Designs
Difficulty Balancing
Adaptations
MY EXPERIENCE:

It was a 2 months project where I needed to study a lot of the game's systems and overall implementation inside Unity engine to give some Improvements ideas and implement some new UI features and adjust some levels, to make it possible to play the game in a Desktop Environment.

I was also involved in some Difficulty Balancing features, Adaptations of the FTUE (First Time User Experience or Tutorials) and in the making of the new Game Ending, making the final cutscenes and credits scene and also the Steam Page setup.

MY PROCESS:
  • Ideation ➪ Give some Ideas to improve the game.
  • Implementation ➪ Unity Engine to implement the Idea, using systems created by Code team.
  • Testing ➪ Documenting the possible Polishments and Validating the feature.
  • Iterating ➪ Making adjustments and Polishing.
  • Finalization ➪ Delivering the feature.
WORK

Related Projects

Who Done It?

Pandora Game Studio

• From Ideation to Global Launch.
• 1M+ Downloads.
• From Hyper-Casual to Hybrid-Casual scope.

Read More

King.io

Pandora Game Studio

• Overall Improvements.
• 250K+ Downloads.
• Hyper-Casual.
• Live-Ops.

Read More

Bushido Saga

Pandora Game Studio

• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.

Read More

20+ Hyper-Casual Prototypes

Pandora Game Studio

• Was creatively involved from Ideating to Publishing along with teams of Coders, Artists and other Designers.

Read More
CONTACT

Hey, Let's talk

Here's my e-mail:

guilhermepsg@gmail.com

Linkedin