King.io

Game Designer at Pandora Game Studio

• Overall Improvements.
• 250K+ Downloads.
• Hyper-Casual.
• Live-Ops.

RESPONSIBILITIES
Ideation
Balancing
Marketing Creatives
Dev Ops
Economy Design
UX/UI
Game Feel
MY EXPERIENCE:

It was a project where I could learn a lot of making Game Design decisions based on DevOps.

I worked together with another Designer and the Management team, where we needed to design solutions for the game based on Game Analytics data, upgrading the game to a Global Launch version, so I made a lot of UI design and I was involved in all Rewards systems, making their balance and Implementation.

One of the Highlights of my work in this project was bringing juiceness to the gameplay, implementing animations, sounds, musics and VFX.

MY PROCESS:
  • Ideation ➪ Benchmarking, Brainstorm and creating the Idea Concept that will be discussed with the Team.
  • Designing ➪ Documenting and Creating Visual Mockups
  • Implementation ➪ Unity Engine to implement the features.
  • Testing ➪ Documenting the possible Polishments, Validating features and hunting for bugs.
  • Iterating ➪ Making adjustments and Polishing.
  • Finalization ➪ Delivering the feature.
WORK

Related Projects

Who Done It?

Pandora Game Studio

• From Ideation to Global Launch.
• 1M+ Downloads.
• From Hyper-Casual to Hybrid-Casual scope.

Read More

King.io

Pandora Game Studio

• Overall Improvements.
• 250K+ Downloads.
• Hyper-Casual.
• Live-Ops.

Read More

Bushido Saga

Pandora Game Studio

• PC/Steam Porting.
• Mid-Core.
• Improvements and Balancing.

Read More

20+ Hyper-Casual Prototypes

Pandora Game Studio

• Was creatively involved from Ideating to Publishing along with teams of Coders, Artists and other Designers.

Read More
CONTACT

Hey, Let's talk

Here's my e-mail:

guilhermepsg@gmail.com

Linkedin